Sunday, 27 October 2013

Use Your Illusion

Just another day. Amassing and training groups of cute girls turned out to be a lot more time-consuming and heartbreaking than I had expected. The fact that my luck seems to have gone really rotten lately only adds insult to injury. This whole experience sometimes feels more exhausting than plodding up Canton Avenue.

I'm of course talking about Lemuria of Phosphorescent, which has just celebrated its first anniversary not long ago. Frankly I don't even remember how I got into browser games, but after suffering through the monotonous Gun Blood Days, which I quit playing months before its termination of service this April, I somehow discovered Lemuria of Phosphorescent and the rest is all history now. Before I knew it, I had been playing it rather actively for more than half a year. Although at one point I was unsure if I were actually getting anywhere in the game, joining the top guild on the server had certainly cast away all my doubts and essentially motivated me to put some more effort into the game.


A few weeks ago I would have probably sneered at a team like this, but now I'm laughing at myself for spending so much time and energy putting together teams with a balanced build, which should have ideally produced Strikers who could deal, withstand and avoid damage. Sounds too good to be true? It sure is. The balanced build, while decent for early parts of the game, begins to fall short of specialized builds as with many balanced things, its weakness lies in the fact that it lacks an edge that makes it truly stand out. With this team, the idea was to ditch agility completely in favour of defence. Quite a bold decision considering that the Keyblade master Justina's skill 光滅刃 (Attack + 20%, Evasion + 24%, Shield + 50) actually meant that I could have gone for a dodge ball team instead, as the vanguard's skill affects the whole team against bosses. However, I was quite adamant on creating a team who is so tough that even the bosses struggle to scratch them, since the Shield ability can virtually reduce all damage to just 1. A normal Justina was picked specifically for her Shield ability, because her rare skill シャインズハルト (Attack + 35%, Hit + 20%, Armour-Piercing Damage + 150) is purely offence-oriented, and I wasn't too keen on making her a pure damage dealer. Shield is just too good a ability to pass on. It's such a shame that I missed out on the best meat shields so far - Mugino with her rare skill メルトダウナー (Attack + 45%, Defence + 10%, Shield + 70) and Misaka with her normal skill 砂鉄ブレード  (Attack + 35%, Armour-Piercing Damage + 100, Shield + 80).