Let this (Re)set the tone for the rest of this post.
Except probably not. So I figured that I'd take some time to write something before the year ends. There isn't a whole lot to say but I must admit this festive season has been quite good for self-indulgence (read: eating); well it's fine since for some strange reasons I can't seem to gain weight. Anyway I talked about a2c being featured on Maon Kurosaki's Vanishing Point back in July, and I have been meaning to do this for a while now so here's Maon's first full-length album, "Butterfly Effect", which was released at the end of last month.
Move your mouse over it. The album starts with an introductory track which really doesn't seem to flow into "Vanishing Point", the highlight of the album, all that well. Indeed the more pop-oriented songs that have been put in between the heavier rock tracks make the album feel as if it is lacking in consistency, which is rather unfortunate because it ends up destroying the album's momentum. I wouldn't really know but some of you may find that a few songs sound familiar; Magic∞world and メモリーズ・ラスト, the ending songs of To Aru Majutsu no Index II; ANSWER, the opening to the To Aru Majutsu no Index PSP game; and SCARS, the ending theme of HELLSING IX OVA. All in all it's not a bad effort from Maon for her first album. It'd be interesting to see what directions she will take for her next release; will she stick with rock songs that seem to suit her or will she go for dance pop that feels a little off? The butterfly effect indeed.
While everyone is busying themselves with WHITE ALBUM 2 ~closing chapter~, which is getting rave reviews; I played Corona the Dragon Maiden for a bit instead.
There have been quite a number of changes made to the battle system, it is now simpler in many ways. Firstly there is no usage limit on the skills and I very much welcome that; secondly the team formation has been modified to allow a more free and faster combat environment, due to the fact that everyone can now attack and/or support at the same time; thirdly the implementation of a new HP/Life system, every player character comes with a barrier (enemies tend to have 3 to 4 barriers) that has elemental strengths and weaknesses. The barrier points are essentially a character's HP, and once the points are depleted, the character will lose a Life Point. Unless the barrier is restored, every subsequent attack will cause the character to lose one LP which results in the character's
Whatever Kaname is wearing, I think she's missing the left strip |
Best swimsuit ever? |
Dem detached sleeves |
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